Mirko is a huge fan of chess and programming, but typical chess soon became boring for him, so he started having fun with rook pieces.
He found a chessboard with rows and
columns and placed
rooks on it.
Mirko's game is made of the following rules:
- Each rook's power is determined by an integer.
- A rook sees all the fields that are in his row or column except its own field.
- We say that a field is attacked if the binary
of all the powers of the rooks that see the field is greater than 0.
Notice that the field a rook is at can be attacked or not.
Initially, Mirko placed the rooks in a certain layout on the board and will make moves.
After each move, determine how many fields are attacked.
Every rook can be moved to any free field on the whole board (not only across column and row).
Input Specification
The first line of input contains integers
.
Each of the following lines contains three integers
which denote that initially there is a rook of power
on the field
.
Each of the following lines contains four integers
which denote that the rook has moved from field
to field
.
It is guaranteed that there will not be two rooks on one field at any point.
In test cases worth 25% of total points, and
will not exceed
.
Output Specification
The output must consist of lines, the
line containing the total number of attacked fields after
moves.
Sample Input 1
2 2 2
1 1 1
2 2 1
2 2 2 1
1 1 1 2
Sample Output 1
4
0
Explanation for Sample Output 1
After the first move, every field on the board is attacked. For example, field is seen by only one rook so the total
for that field is 1. After the second move, none of the fields are attacked. For example, field
is seen by both rooks so the total
for that field is 0.
Sample Input 2
2 2 2
1 1 1
2 2 2
2 2 2 1
1 1 1 2
Sample Output 2
4
2
Sample Input 3
3 3 4
1 1 1
2 2 2
2 3 3
2 3 3 3
3 3 3 1
1 1 1 2
3 1 3 2
Sample Output 3
6
7
7
9
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