Mirko and his faithful friend Slavko got really bored one day. The result of their boredom is the
creation of a new game! In the beginning of the game, they draw points in a coordinate system. The
players take turns and Mirko plays first. He draws a straight line which is parallel to one of the axes of
the coordinate system and passes through one of the
points. In the following moves, the player
draws a straight line which is parallel to one of the axes of the coordinate system and passes through
one of the
points located on the line drawn in the previous move of the opponent. No single line
must be drawn twice. The loser is the player who cannot play his move. Determine who has the
winning strategy.
Input
The first and only line of input contains the positive integer
.
Each of the following lines contains two integers
and
, the coordinates of the points drawn
.
Output
The first and only line of output must contain the name of the winner, either Mirko
or Slavko
.
Scoring
In test cases worth of total points,
will not exceed
.
Sample Input 1
3
1 1
1 2
1 3
Sample Output 1
Mirko
Explanation for Sample Output 1
If Mirko draws the line , Slavko has to draw
. Then
Mirko draws the line
, and Slavko's only remaining move is to draw
again, which isn't
allowed.
Sample Input 2
4
1 1
1 2
2 1
2 2
Sample Output 2
Slavko
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